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Management Of Networked IoT Wearables –Very Large Scale Demonstration of Cultural & Security Applications – MONICA |
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Game analytics and behavior recognition using machine learning – GAmification for a Better LifE – GABLE |
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Pedestrian counting systems for security and market analytics – Knowledge Transfer Partnerships 2017 Ref: KTP010695 (Kingston University, VCA Technology Limited) |
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3D Object reconstruction based on Photometric techniques |
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Character behavior analysis for games and movies |
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Cells segmentation and classification using supervised learning |
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Virtual reality and computer vision for alzheimers diagnosis |
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Crowd Behaviour analysis and Simulation for games and urban areas |
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Building and Change Detection in Satellite Images
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Scene Analysis and Risk Estimation for Domestic Robots, Security and Smart Homes |
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Action recognition for computer games |
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Vision based medical features for diagnosis and treatment |
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Interaction with 3D virtual worlds using Kinect for entertainment and development |
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Advanced natural fiber composite for biomedical applications
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